Table #3.1 - Percent To Hit
| Range (m) |
Marksmanship (Marks) or Brawlmanship (Brawl) |
| 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
| .25 |
10 |
21 |
31 |
41 |
52 |
62 |
72 |
83 |
93 |
103 |
206 |
310 |
413 |
516 |
619 |
722 |
826 |
929 |
| .50 |
6 |
11 |
17 |
23 |
28 |
34 |
40 |
45 |
51 |
57 |
114 |
170 |
227 |
284 |
341 |
398 |
454 |
511 |
| .75 |
4 |
8 |
12 |
16 |
21 |
25 |
29 |
33 |
37 |
41 |
82 |
123 |
165 |
206 |
247 |
288 |
329 |
307 |
| 1.0 |
3 |
7 |
10 |
13 |
17 |
20 |
23 |
27 |
30 |
33 |
66 |
100 |
133 |
166 |
199 |
233 |
266 |
299 |
| 1.5 |
3 |
5 |
8 |
10 |
13 |
15 |
18 |
20 |
23 |
25 |
50 |
75 |
101 |
126 |
151 |
176 |
201 |
226 |
| 2.0 |
2 |
4 |
6 |
8 |
10 |
13 |
15 |
17 |
19 |
21 |
42 |
63 |
84 |
105 |
126 |
147 |
168 |
189 |
| 2.5 |
2 |
4 |
6 |
7 |
9 |
11 |
13 |
15 |
17 |
18 |
37 |
55 |
74 |
92 |
110 |
129 |
147 |
165 |
| 3.0 |
2 |
3 |
5 |
7 |
8 |
10 |
12 |
13 |
15 |
17 |
33 |
50 |
66 |
83 |
100 |
116 |
133 |
149 |
| 3.5 |
2 |
3 |
5 |
6 |
8 |
9 |
11 |
12 |
14 |
15 |
31 |
46 |
61 |
77 |
92 |
107 |
122 |
138 |
| 4.0 |
1 |
3 |
4 |
6 |
7 |
9 |
10 |
11 |
13 |
14 |
29 |
43 |
57 |
72 |
86 |
100 |
114 |
129 |
| 4.5 |
1 |
3 |
4 |
5 |
7 |
8 |
9 |
11 |
12 |
14 |
27 |
41 |
54 |
68 |
81 |
95 |
108 |
122 |
| 5.0 |
1 |
3 |
4 |
5 |
6 |
8 |
9 |
10 |
12 |
13 |
26 |
39 |
51 |
64 |
77 |
90 |
103 |
116 |
| 5.5 |
1 |
2 |
4 |
5 |
6 |
7 |
9 |
10 |
11 |
12 |
25 |
37 |
49 |
62 |
74 |
86 |
98 |
111 |
| 6.0 |
1 |
2 |
4 |
5 |
6 |
7 |
8 |
9 |
11 |
12 |
24 |
35 |
47 |
59 |
71 |
83 |
95 |
106 |
| 6.5 |
1 |
2 |
3 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
23 |
34 |
46 |
57 |
69 |
80 |
91 |
103 |
| 7.0 |
1 |
2 |
3 |
4 |
6 |
7 |
8 |
9 |
10 |
11 |
22 |
33 |
44 |
55 |
66 |
78 |
89 |
100 |
| 7.5 |
1 |
2 |
3 |
4 |
5 |
6 |
8 |
9 |
10 |
11 |
22 |
32 |
43 |
54 |
65 |
75 |
86 |
97 |
| 8.0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
21 |
31 |
42 |
52 |
63 |
73 |
84 |
94 |
| 8.5 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
20 |
31 |
41 |
51 |
61 |
72 |
82 |
92 |
| 9.0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
| 9.5 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
20 |
29 |
39 |
49 |
59 |
69 |
78 |
88 |
| 10.0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
19 |
29 |
38 |
48 |
58 |
67 |
77 |
86 |
| 11.0 |
1 |
2 |
3 |
4 |
4 |
5 |
6 |
7 |
8 |
9 |
18 |
27 |
36 |
45 |
54 |
63 |
72 |
81 |
| 13.0 |
1 |
2 |
3 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
17 |
26 |
34 |
43 |
51 |
60 |
68 |
77 |
| 15.0 |
1 |
2 |
2 |
3 |
4 |
5 |
6 |
7 |
7 |
8 |
16 |
24 |
33 |
41 |
49 |
57 |
65 |
73 |
| 17.0 |
1 |
2 |
2 |
3 |
4 |
5 |
5 |
6 |
7 |
8 |
16 |
23 |
31 |
39 |
47 |
55 |
63 |
70 |
| 19.0 |
1 |
2 |
2 |
3 |
4 |
5 |
5 |
6 |
7 |
8 |
15 |
23 |
30 |
38 |
45 |
53 |
61 |
68 |
| 21.0 |
1 |
1 |
2 |
3 |
4 |
4 |
5 |
6 |
7 |
7 |
15 |
22 |
29 |
37 |
44 |
51 |
59 |
66 |
| 23.0 |
1 |
1 |
2 |
3 |
4 |
4 |
5 |
6 |
6 |
7 |
14 |
21 |
29 |
36 |
43 |
50 |
57 |
64 |
| 26.0 |
1 |
1 |
2 |
3 |
3 |
4 |
5 |
6 |
6 |
7 |
14 |
21 |
28 |
35 |
42 |
49 |
56 |
63 |
| 36.0 |
1 |
1 |
2 |
2 |
3 |
4 |
4 |
5 |
5 |
6 |
12 |
18 |
24 |
30 |
36 |
42 |
48 |
54 |
| 46.0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
5 |
5 |
6 |
11 |
17 |
23 |
29 |
34 |
40 |
46 |
51 |
| 56.0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
11 |
16 |
22 |
27 |
33 |
38 |
44 |
49 |
| 66.0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
11 |
16 |
21 |
27 |
32 |
37 |
43 |
48 |
| 76.0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
10 |
16 |
21 |
26 |
31 |
36 |
41 |
47 |
| 86.0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
| 100.0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
| 200.0 |
0 |
1 |
1 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
9 |
13 |
17 |
22 |
26 |
30 |
35 |
39 |
| 300.0 |
0 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
4 |
4 |
8 |
12 |
16 |
20 |
24 |
28 |
32 |
36 |
| 400.0 |
0 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
8 |
12 |
15 |
19 |
23 |
27 |
31 |
35 |
| 500.0 |
0 |
1 |
1 |
1 |
2 |
2 |
3 |
3 |
3 |
4 |
7 |
11 |
15 |
19 |
22 |
26 |
30 |
33 |
| 600.0 |
0 |
1 |
1 |
1 |
2 |
2 |
3 |
3 |
3 |
4 |
7 |
11 |
14 |
18 |
22 |
25 |
29 |
32 |
| 1000.0 |
0 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
3 |
7 |
10 |
13 |
17 |
20 |
23 |
27 |
30 |
| 1400.0 |
0 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
3 |
6 |
10 |
13 |
16 |
19 |
22 |
25 |
29 |
| 1800.0 |
0 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
3 |
3 |
6 |
9 |
12 |
15 |
18 |
22 |
25 |
28 |
| 2200.0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
6 |
9 |
12 |
15 |
18 |
21 |
24 |
27 |
| 2600.0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
6 |
9 |
12 |
15 |
18 |
20 |
23 |
26 |
| 3000.0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
6 |
9 |
12 |
14 |
17 |
20 |
23 |
26 |
Table #3.2 - Percent Against
| Range (m) |
Adversity Modifiers |
| 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
| .25 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
| .50 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
4 |
5 |
7 |
9 |
11 |
12 |
14 |
16 |
| .75 |
0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
5 |
7 |
10 |
12 |
15 |
17 |
19 |
22 |
| 1.0 |
0 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
3 |
3 |
6 |
9 |
12 |
15 |
18 |
21 |
24 |
27 |
| 1.5 |
0 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
4 |
4 |
8 |
12 |
16 |
20 |
24 |
28 |
32 |
36 |
| 2.0 |
0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
10 |
14 |
19 |
24 |
29 |
33 |
38 |
43 |
| 2.5 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
11 |
16 |
22 |
27 |
33 |
38 |
44 |
49 |
| 3.0 |
1 |
1 |
2 |
2 |
3 |
4 |
4 |
5 |
5 |
6 |
12 |
18 |
24 |
30 |
36 |
42 |
48 |
54 |
| 3.5 |
1 |
1 |
2 |
3 |
3 |
4 |
5 |
5 |
6 |
7 |
13 |
20 |
26 |
33 |
39 |
46 |
52 |
59 |
| 4.0 |
1 |
1 |
2 |
3 |
3 |
4 |
5 |
6 |
6 |
7 |
14 |
21 |
28 |
35 |
42 |
49 |
56 |
63 |
| 4.5 |
1 |
1 |
2 |
3 |
4 |
4 |
5 |
6 |
7 |
7 |
15 |
22 |
30 |
37 |
44 |
52 |
59 |
67 |
| 5.0 |
1 |
2 |
2 |
3 |
4 |
5 |
5 |
6 |
7 |
8 |
16 |
23 |
31 |
39 |
47 |
54 |
62 |
70 |
| 5.5 |
1 |
2 |
2 |
3 |
4 |
5 |
6 |
7 |
7 |
8 |
16 |
24 |
33 |
41 |
49 |
57 |
65 |
73 |
| 6.0 |
1 |
2 |
3 |
3 |
4 |
5 |
6 |
7 |
8 |
8 |
17 |
25 |
34 |
42 |
51 |
59 |
68 |
76 |
| 6.5 |
1 |
2 |
3 |
4 |
4 |
5 |
6 |
7 |
8 |
9 |
18 |
26 |
35 |
44 |
53 |
61 |
70 |
79 |
| 7.0 |
1 |
2 |
3 |
4 |
5 |
5 |
6 |
7 |
8 |
9 |
18 |
27 |
36 |
45 |
54 |
63 |
72 |
81 |
| 7.5 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
7 |
8 |
9 |
19 |
28 |
37 |
46 |
56 |
65 |
74 |
84 |
| 8.0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
19 |
29 |
38 |
48 |
57 |
67 |
76 |
86 |
| 8.5 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
20 |
29 |
39 |
49 |
59 |
68 |
78 |
88 |
| 9.0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
| 9.5 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
20 |
31 |
41 |
51 |
61 |
71 |
82 |
92 |
| 10.0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
21 |
31 |
42 |
52 |
62 |
73 |
83 |
94 |
| 11.0 |
1 |
2 |
3 |
4 |
6 |
7 |
8 |
9 |
10 |
11 |
22 |
33 |
45 |
56 |
67 |
78 |
89 |
100 |
| 13.0 |
1 |
2 |
4 |
5 |
6 |
7 |
8 |
9 |
11 |
12 |
24 |
35 |
47 |
59 |
71 |
82 |
94 |
106 |
| 15.0 |
1 |
2 |
4 |
5 |
6 |
7 |
9 |
10 |
11 |
12 |
25 |
37 |
49 |
62 |
74 |
86 |
98 |
111 |
| 17.0 |
1 |
3 |
4 |
5 |
6 |
8 |
9 |
10 |
12 |
13 |
26 |
38 |
51 |
64 |
77 |
90 |
102 |
115 |
| 19.0 |
1 |
3 |
4 |
5 |
7 |
8 |
9 |
11 |
12 |
13 |
26 |
40 |
53 |
66 |
79 |
93 |
106 |
119 |
| 21.0 |
1 |
3 |
4 |
5 |
7 |
8 |
10 |
11 |
12 |
14 |
27 |
41 |
54 |
68 |
82 |
95 |
109 |
123 |
| 23.0 |
1 |
3 |
4 |
6 |
7 |
8 |
10 |
11 |
13 |
14 |
28 |
42 |
56 |
70 |
84 |
98 |
112 |
126 |
| 26.0 |
1 |
3 |
4 |
6 |
7 |
9 |
10 |
11 |
13 |
14 |
29 |
43 |
57 |
72 |
86 |
100 |
115 |
129 |
| 36.0 |
2 |
3 |
5 |
7 |
8 |
10 |
12 |
13 |
15 |
17 |
33 |
50 |
67 |
83 |
100 |
116 |
133 |
150 |
| 46.0 |
2 |
3 |
5 |
7 |
9 |
10 |
12 |
14 |
16 |
17 |
35 |
52 |
70 |
87 |
105 |
122 |
140 |
157 |
| 56.0 |
2 |
4 |
5 |
7 |
9 |
11 |
13 |
15 |
16 |
18 |
36 |
55 |
73 |
91 |
109 |
127 |
146 |
164 |
| 66.0 |
2 |
4 |
6 |
8 |
9 |
11 |
13 |
15 |
17 |
19 |
38 |
56 |
75 |
94 |
113 |
132 |
150 |
169 |
| 76.0 |
2 |
4 |
6 |
8 |
10 |
12 |
14 |
15 |
17 |
19 |
39 |
58 |
77 |
97 |
116 |
135 |
155 |
174 |
| 86.0 |
2 |
4 |
6 |
8 |
10 |
12 |
14 |
16 |
18 |
20 |
40 |
59 |
79 |
99 |
119 |
139 |
159 |
178 |
| 100.0 |
2 |
4 |
6 |
8 |
10 |
12 |
14 |
16 |
18 |
20 |
40 |
60 |
80 |
100 |
120 |
140 |
160 |
180 |
| 200.0 |
2 |
5 |
7 |
9 |
12 |
14 |
16 |
18 |
21 |
23 |
46 |
69 |
92 |
115 |
138 |
161 |
184 |
207 |
| 300.0 |
2 |
5 |
7 |
10 |
12 |
15 |
17 |
20 |
22 |
25 |
50 |
74 |
99 |
124 |
149 |
173 |
198 |
223 |
| 400.0 |
3 |
5 |
8 |
10 |
13 |
16 |
18 |
21 |
23 |
26 |
52 |
78 |
104 |
130 |
156 |
182 |
208 |
234 |
| 500.0 |
3 |
5 |
8 |
11 |
13 |
16 |
19 |
22 |
24 |
27 |
54 |
81 |
108 |
135 |
162 |
189 |
216 |
243 |
| 600.0 |
3 |
6 |
8 |
11 |
14 |
17 |
19 |
22 |
25 |
28 |
56 |
83 |
111 |
139 |
167 |
194 |
222 |
250 |
| 1000.0 |
3 |
6 |
9 |
12 |
15 |
18 |
21 |
24 |
27 |
30 |
60 |
90 |
120 |
150 |
180 |
210 |
240 |
270 |
| 1400.0 |
3 |
6 |
9 |
13 |
16 |
19 |
22 |
25 |
28 |
31 |
63 |
94 |
126 |
157 |
189 |
220 |
252 |
283 |
| 1800.0 |
3 |
7 |
10 |
13 |
16 |
20 |
23 |
26 |
29 |
33 |
65 |
98 |
130 |
163 |
195 |
228 |
260 |
293 |
| 2200.0 |
3 |
7 |
10 |
13 |
17 |
20 |
23 |
27 |
30 |
33 |
67 |
100 |
134 |
167 |
201 |
234 |
267 |
301 |
| 2600.0 |
3 |
7 |
10 |
14 |
17 |
20 |
24 |
27 |
31 |
34 |
68 |
102 |
137 |
171 |
205 |
239 |
273 |
307 |
| 3000.0 |
3 |
7 |
10 |
14 |
17 |
21 |
24 |
28 |
31 |
35 |
70 |
104 |
139 |
174 |
209 |
243 |
278 |
313 |
Note: These values based on a target size of 3 by 2
meters (krane sized or the equivalent) see table 7.1
adverse movement modifiers for racial adjustments to
percent against.
Table #3.3 - Damage Done
| Range (m) |
Weapon Modifiers (Tissues Damage) |
| 1 |
2 |
3 |
4 |
5 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
200 |
300 |
400 |
500 |
| .25 |
1 |
2 |
3 |
4 |
5 |
10 |
21 |
31 |
41 |
52 |
62 |
72 |
83 |
93 |
103 |
206 |
310 |
413 |
516 |
| .50 |
1 |
1 |
2 |
2 |
3 |
6 |
11 |
17 |
23 |
28 |
34 |
40 |
45 |
51 |
57 |
114 |
170 |
227 |
284 |
| .75 |
0 |
1 |
1 |
2 |
2 |
4 |
8 |
12 |
16 |
21 |
25 |
29 |
33 |
37 |
41 |
82 |
123 |
165 |
205 |
| 1.0 |
0 |
1 |
1 |
1 |
2 |
3 |
7 |
10 |
13 |
17 |
20 |
23 |
27 |
30 |
33 |
66 |
100 |
133 |
166 |
| 1.5 |
0 |
1 |
1 |
1 |
1 |
3 |
5 |
8 |
10 |
13 |
15 |
18 |
20 |
23 |
25 |
50 |
75 |
101 |
126 |
| 2.0 |
0 |
0 |
1 |
1 |
1 |
2 |
4 |
6 |
8 |
10 |
13 |
15 |
17 |
19 |
21 |
42 |
63 |
84 |
105 |
| 2.5 |
0 |
0 |
1 |
1 |
1 |
2 |
4 |
6 |
7 |
9 |
11 |
13 |
15 |
17 |
18 |
37 |
55 |
74 |
92 |
| 3.0 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
5 |
7 |
8 |
10 |
12 |
13 |
15 |
17 |
33 |
50 |
66 |
83 |
| 3.5 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
5 |
6 |
8 |
9 |
11 |
12 |
14 |
15 |
31 |
46 |
61 |
77 |
| 4.0 |
0 |
0 |
0 |
1 |
1 |
1 |
3 |
4 |
6 |
7 |
9 |
10 |
11 |
13 |
14 |
29 |
43 |
57 |
72 |
| 4.5 |
0 |
0 |
0 |
1 |
1 |
1 |
3 |
4 |
5 |
7 |
8 |
9 |
11 |
12 |
14 |
27 |
41 |
54 |
68 |
| 5.0 |
0 |
0 |
0 |
1 |
1 |
1 |
3 |
4 |
5 |
6 |
8 |
9 |
10 |
12 |
13 |
26 |
39 |
51 |
64 |
| 5.5 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
4 |
5 |
6 |
7 |
9 |
10 |
11 |
12 |
25 |
37 |
49 |
62 |
| 6.0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
4 |
5 |
6 |
7 |
8 |
9 |
11 |
12 |
24 |
35 |
47 |
59 |
| 6.5 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
23 |
34 |
46 |
57 |
| 7.0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
4 |
6 |
7 |
8 |
9 |
10 |
11 |
22 |
33 |
44 |
55 |
| 7.5 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
4 |
5 |
6 |
8 |
9 |
10 |
11 |
22 |
32 |
43 |
54 |
| 8.0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
21 |
31 |
42 |
52 |
| 8.5 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
20 |
31 |
41 |
51 |
| 9.0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
20 |
30 |
40 |
50 |
| 9.5 |
0 |
0 |
0 |
0 |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
20 |
29 |
39 |
49 |
| 10.0 |
0 |
0 |
0 |
0 |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
19 |
29 |
38 |
48 |
| 11.0 |
0 |
0 |
0 |
0 |
0 |
1 |
2 |
3 |
4 |
4 |
5 |
6 |
7 |
8 |
9 |
18 |
27 |
36 |
45 |
| 13.0 |
0 |
0 |
0 |
0 |
0 |
1 |
2 |
3 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
17 |
26 |
34 |
43 |
| 15.0 |
0 |
0 |
0 |
0 |
0 |
1 |
2 |
2 |
3 |
4 |
5 |
6 |
7 |
7 |
8 |
16 |
24 |
33 |
41 |
| 17.0 |
0 |
0 |
0 |
0 |
0 |
1 |
2 |
2 |
3 |
4 |
5 |
5 |
6 |
7 |
8 |
16 |
23 |
31 |
39 |
| 19.0 |
0 |
0 |
0 |
0 |
0 |
1 |
2 |
2 |
3 |
4 |
5 |
5 |
6 |
7 |
8 |
15 |
23 |
30 |
38 |
| 21.0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
4 |
4 |
5 |
6 |
7 |
7 |
15 |
22 |
29 |
37 |
| 23.0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
4 |
4 |
5 |
6 |
6 |
7 |
14 |
21 |
29 |
36 |
| 26.0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
3 |
4 |
5 |
6 |
6 |
7 |
14 |
21 |
28 |
35 |
| 36.0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
3 |
4 |
4 |
5 |
5 |
6 |
12 |
18 |
24 |
30 |
| 46.0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
5 |
5 |
6 |
11 |
17 |
23 |
29 |
| 56.0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
11 |
16 |
22 |
27 |
| 66.0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
11 |
16 |
21 |
27 |
| 76.0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
10 |
16 |
21 |
26 |
| 86.0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
10 |
15 |
20 |
25 |
| 100.0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
10 |
15 |
20 |
25 |
| 200.0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
9 |
13 |
17 |
22 |
| 300.0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
4 |
4 |
8 |
12 |
16 |
20 |
| 400.0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
8 |
12 |
15 |
19 |
| 500.0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2 |
2 |
3 |
3 |
3 |
4 |
7 |
11 |
15 |
19 |
| 600.0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2 |
2 |
3 |
3 |
3 |
4 |
7 |
11 |
14 |
18 |
| 1000.0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
3 |
7 |
10 |
13 |
17 |
| 1400.0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
3 |
6 |
10 |
13 |
16 |
| 1800.0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
3 |
3 |
6 |
9 |
12 |
15 |
| 2200.0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
6 |
9 |
12 |
15 |
| 2600.0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
6 |
9 |
12 |
15 |
| 3000.0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
6 |
9 |
12 |
14 |
Table #3.3.1 - Organ
| Body Part |
Circulatory (Circ) |
Respiratory (Res) |
Nervous / Endocrine (Ner/End) |
Digestive / Excretory (Dig/Exc) |
| Upper Head |
2.25 |
1.75 |
2.25 |
— |
| Lower Head |
1 |
1 |
2.75 |
— |
| Upper Neck |
1.75 |
1 |
2 |
— |
| Lower Neck |
1.75 |
1 |
2 |
— |
| Upper Torso |
2.50 |
2 |
1.50 |
1 |
| Mid. Torso |
2.50 |
2 |
1.50 |
1 |
| Cen. Torso |
2 |
1.25 |
1.50 |
1.75 |
| Lower Torso |
1.25 |
1 |
1.50 |
1.25 |
| Tail |
.50 |
— |
1 |
— |
| Upper Arm |
.75 |
.75 |
.50 |
— |
| Lower Arm |
.50 |
.25 |
.25 |
— |
| Hand |
.10 |
.20 |
.10 |
— |
| Upper Leg |
1 |
1 |
.75 |
— |
| Lower Leg |
.75 |
.50 |
.50 |
— |
| Foot |
.25 |
.10 |
.25 |
— |
Table #3.3.2 - Modifiers
| Type of Round |
Damage Modifier by Hardness |
| V. Soft |
Soft |
Medium |
Hard |
V. Hard |
| Bullet Material |
| Teflon |
.1 |
.3 |
.7 |
1.0 |
1.3 |
| Multi-Loy |
1.2 |
1.0 |
.7 |
.3 |
.1 |
| Brass |
1.3 |
1.0 |
.7 |
.3 |
.1 |
| Lead |
1.0 |
.7 |
.4 |
.2 |
.1 |
| T-Steel |
.6 |
.7 |
.8 |
.9 |
1.0 |
| Courant |
.3 |
.6 |
.8 |
1.0 |
1.2 |
| Bullet Shape |
| Ball |
.1 |
.3 |
.7 |
1.0 |
1.2 |
| Bullet |
.8 |
.9 |
1.0 |
1.2 |
1.3 |
| Cross |
1.3 |
1.1 |
.9 |
.7 |
.5 |
| Hollow |
.9 |
.8 |
.7 |
.6 |
.5 |
| Arkane |
1.4 |
1.2 |
1.0 |
.9 |
.8 |
| Special Round Types |
| Ball / Slug |
1.2 |
1.0 |
.7 |
.3 |
.1 |
| Bead* / Shot |
.7 |
.6 |
.4 |
.2 |
.1 |
| Needle* |
.6 |
.4 |
.2 |
.1 |
.01 |
Note: * Indicates poisons possible.
Hardness Factor (HF) Definitions:
- V. Soft: HF ≤ 1
- Soft: 1 < HF ≤ 3
- Medium: 3 < HF ≤ 7
- Hard: 7 < HF ≤ 9
- V. Hard: HF > 9
Table #3.3.3 - Random Hit
| Body Part |
Ar |
Ee |
Fa |
Fe |
Gl |
Hu |
Kr |
Lo |
Ma |
So |
Ta |
Tg |
Vj |
| Upper Head |
01-08 |
01-03 |
01-06 |
01-04 |
01-06 |
01-06 |
01-06 |
01-06 |
01-06 |
01-04 |
01-06 |
01-06 |
01-05 |
| Lower Head |
09-16 |
04-07 |
07-13 |
05-09 |
07-12 |
07-14 |
07-12 |
07-14 |
07-13 |
05-10 |
07-14 |
07-14 |
06-12 |
| Upper Neck |
17-19 |
08-11 |
14-16 |
10-11 |
13-16 |
15-16 |
— |
15-16 |
14-16 |
— |
15-16 |
15-19 |
13-14 |
| Lower Neck |
20-21 |
12-15 |
17-19 |
12-13 |
17-21 |
17-19 |
— |
17-18 |
17-19 |
— |
17-18 |
20-26 |
15-17 |
| Upper Torso |
22-33 |
16-26 |
20-31 |
14-21 |
22-33 |
20-30 |
13-24 |
19-30 |
20-30 |
11-25 |
19-30 |
27-36 |
18-26 |
| Middle Torso |
34-43 |
27-36 |
32-40 |
22-27 |
34-43 |
31-40 |
25-35 |
31-40 |
31-40 |
26-39 |
31-40 |
37-47 |
27-35 |
| Central Torso |
44-52 |
37-43 |
41-48 |
28-33 |
44-52 |
41-49 |
36-45 |
41-49 |
41-48 |
40-52 |
41-48 |
48-59 |
36-43 |
| Lower Torso |
53-61 |
44-52 |
49-57 |
34-43 |
53-62 |
50-58 |
46-55 |
50-58 |
49-58 |
53-66 |
49-57 |
60-73 |
44-51 |
| Tail |
— |
— |
58-63 |
— |
63-65 |
— |
— |
— |
— |
— |
— |
74-75 |
52-70 |
| Upper Arm |
62-68 |
53-58 |
64-70 |
44-48 |
66-69 |
59-66 |
56-63 |
59-66 |
59-65 |
67-72 |
58-65 |
76-79 |
71-75 |
| Lower Arm |
69-73 |
59-62 |
71-75 |
49-51 |
70-72 |
67-71 |
64-69 |
67-71 |
66-70 |
73-76 |
66-70 |
80-83 |
76-82 |
| Hand |
74-76 |
63-65 |
76-78 |
52-54 |
73-74 |
72-74 |
70-73 |
72-75 |
71-73 |
77-80 |
71-74 |
84-86 |
83-85 |
| Upper Arm (2nd Pair) |
— |
66-72 |
— |
— |
— |
— |
— |
— |
— |
— |
— |
86-91 |
— |
| Lower Arm (2nd Pair) |
— |
73-76 |
— |
— |
— |
— |
— |
— |
— |
— |
— |
92-97 |
— |
| Hand (2nd Pair) |
— |
77-79 |
— |
— |
— |
— |
— |
— |
— |
— |
— |
98-00 |
— |
| Upper Leg |
77-90 |
80-91 |
79-90 |
55-62 |
75-89 |
75-88 |
74-88 |
76-88 |
74-86 |
81-90 |
75-87 |
— |
87-93 |
| Lower Leg |
91-97 |
92-97 |
91-97 |
63-67 |
90-95 |
89-95 |
89-96 |
89-96 |
87-97 |
91-96 |
88-95 |
— |
94-97 |
| Foot |
98-00 |
98-00 |
98-00 |
68-69 |
96-00 |
96-00 |
97-00 |
97-00 |
98-00 |
97-00 |
96-00 |
— |
98-00 |
| Upper Leg (2nd Pair) |
— |
— |
— |
70-78 |
— |
— |
— |
— |
— |
— |
— |
— |
— |
| Lower Leg (2nd Pair) |
— |
— |
— |
79-82 |
— |
— |
— |
— |
— |
— |
— |
— |
— |
| Foot (2nd Pair) |
— |
— |
— |
83-85 |
— |
— |
— |
— |
— |
— |
— |
— |
— |
| Upper Leg (3rd Pair) |
— |
— |
— |
86-93 |
— |
— |
— |
— |
— |
— |
— |
— |
— |
| Lower Leg (3rd Pair) |
— |
— |
— |
94-98 |
— |
— |
— |
— |
— |
— |
— |
— |
— |
| Foot (3rd Pair) |
— |
— |
— |
99-00 |
— |
— |
— |
— |
— |
— |
— |
— |
— |
- First Roll (1:100sd): The Body Part specified above.
- Second Roll (1:10sd): Left Side (01–05) or Right Side (06–00).
- Third Roll (1:10sd): Front (01–05) or Back (06–00).
This table should be used when a player beats his
marksmanship or brawlmanship but is 20 or less below it.
Since this means he hits but is not allowed to "place"
or choose where the shot hits a random roll is done.
Table #3.3.4 - Exoskeletons
| Percent Damage |
Damage Table Number |
| 9 |
10 |
11 |
12 |
13 |
14 |
15 |
| 01-05 |
86-90 |
61-65 |
76-80 |
46-50 |
46-50 |
76-80 |
46-50 |
| 06-10 |
91-95 |
66-70 |
81-85 |
51-55 |
51-55 |
81-85 |
51-55 |
| 11-15 |
96-00 |
71-75 |
86-90 |
56-60 |
56-60 |
86-90 |
56-60 |
| 16-20 |
01-05 |
76-80 |
91-95 |
61-65 |
61-65 |
91-95 |
61-65 |
| 21-25 |
06-10 |
81-85 |
96-00 |
66-70 |
66-70 |
96-00 |
66-70 |
| 26-30 |
11-15 |
86-90 |
01-05 |
71-75 |
71-75 |
01-05 |
71-75 |
| 31-35 |
16-20 |
91-95 |
06-10 |
76-80 |
76-80 |
06-10 |
76-80 |
| 36-40 |
21-25 |
96-00 |
11-15 |
81-85 |
81-85 |
11-15 |
81-85 |
| 41-45 |
26-30 |
01-05 |
16-20 |
86-90 |
86-90 |
16-20 |
86-90 |
| 46-50 |
31-35 |
06-10 |
21-25 |
91-95 |
91-95 |
21-25 |
91-95 |
| 51-55 |
36-40 |
11-15 |
26-30 |
96-00 |
96-00 |
26-30 |
96-00 |
| 56-60 |
41-45 |
16-20 |
31-35 |
01-05 |
01-05 |
31-35 |
01-05 |
| 61-65 |
46-50 |
21-25 |
36-40 |
06-10 |
06-10 |
36-40 |
06-10 |
| 66-70 |
51-55 |
26-30 |
41-45 |
11-15 |
11-15 |
41-45 |
11-15 |
| 71-75 |
56-60 |
31-35 |
46-50 |
16-20 |
16-20 |
46-50 |
16-20 |
| 76-80 |
61-65 |
36-40 |
51-55 |
21-25 |
21-25 |
51-55 |
21-25 |
| 81-85 |
66-70 |
41-45 |
56-60 |
26-30 |
26-30 |
56-60 |
26-30 |
| 86-90 |
71-75 |
46-50 |
61-65 |
31-35 |
31-35 |
61-65 |
31-35 |
| 91-95 |
76-80 |
51-55 |
66-70 |
36-40 |
36-40 |
66-70 |
36-40 |
| 96-00 |
81-85 |
56-60 |
71-75 |
41-45 |
41-45 |
71-75 |
41-45 |
Table #3.4 - Adverse Conditions Modifiers
Table #3.4.1 - Alertness For
| Condition |
Modifier |
| Combat |
0 |
| Expecting |
1 |
| Focused |
3 |
| Cautious |
5 |
| Alert |
7 |
| Winded |
8 |
| Tired |
9 |
| Fatigued |
10 |
| Careless |
11 |
| Disorientated |
12 |
| Hysterical |
13 |
| Awakening (Sleeping) |
14 |
| Intoxicated |
15 |
| Injured / Infected: Per Body Part (< 4 Affected) |
10 |
| Injured / Infected: Per Body Part (> 4 Affected) |
20 |
| Injured / Infected: Per Organ System Affected |
30 |
Note: Some characters may fulfill several of these
conditions (Eg. intoxicated and injured). if that is the
case the modifiers should be added and then used To
modify percent to hit.
Table #3.4.2 - Alertness Against
| Condition |
Modifier |
| Combat |
95 |
| Expecting |
70 |
| Focused |
50 |
| Cautious |
35 |
| Alert |
25 |
| Tired |
20 |
| Fatigued |
15 |
| Careless |
10 |
| Disorientated |
5 |
| Hysterical |
0 |
| Sleeping |
-10 |
| Intoxicated |
-15 |
| Winded / Infected |
-20 |
| Injured Per Part Affected |
-25 |
| Injured Per Organ System Affected |
-30 |
NOTE: some characters may fulfill several of these
conditions (eg. intoxicated and injured). If that is the
case the modifiers should be averaged and then used to
modify primal attack and surprise.
Table #3.4.3 - Weather
| Precipitation Condition |
Heavy |
Intermediate |
Light |
| Hail |
10 |
8 |
6 |
| Snow |
9 |
7 |
5 |
| Rain |
8 |
6 |
4 |
| Obscuration Condition |
Thick |
Intermediate |
Thin |
| Fog |
9 |
5 |
2 |
| Smoke |
11 |
9 |
5 |
- Wind: 5 per 10 km/h wind speed.
- Temperature: 3 per 10°C ± body temperature.
- Endurance: 5 per hour exposed to any of the above conditions.
Note: Some weather is a combination of several of the
conditions listed Ex. a sandstorm is
| Component |
Condition |
Modifier |
| Precipitation | Light Hail (Sand) | 6 |
| Obscuration | Intermediate Fog | 5 |
| Wind | 100 km/h (5 × 10) | +50 |
| Total Sandstorm Modifier | — | 61 |
Table #3.4.4 - Movement
| Target Movement / Stance |
Mod |
| Dodging |
17 |
| Sprinting |
13 |
| Running |
8 |
| Jogging |
6 |
| Walking |
4 |
| Swimming |
12 |
| Stalking |
2 |
| Prone |
9 |
| Under Cover: 4/4 (Hidden) |
19 |
| Under Cover: 3/4 |
13 |
| Under Cover: 1/2 |
8 |
| Under Cover: 1/4 |
6 |
| Racial Profile: Mahendoshi |
18 |
| Racial Profile: Human |
3 |
| Racial Profile: Sooaacoli |
11 |
| Moving Vehicle (per 5 km/h) |
2 |
| Marksman Movement / Stance |
Mod |
| Dodging |
24 |
| Sprinting |
18 |
| Running |
10 |
| Jogging |
7 |
| Walking |
5 |
| Swimming |
17 |
| Stalking |
2 |
| Crawling |
½ |
| Steadied Aim |
½ |
| Prone |
1 |
| Kneeling Aim |
2 |
| Standing Aim |
4 |
| Hanging Aim |
6 |
| Unfavored Hand |
5 |
| Moving Vehicle (per 5 km/h) |
2½ |
Note: Simply add the modifiers of any of the above
conditions to account for compound situations.
Table #3.4.5 - Terrain
| Class |
Description |
Mod |
| 0 |
Dry lake bed, desert, moon, arctic scrub, very
flat. No vegetation
|
0 |
| 1 |
Low grassland, tundra grasses + shrubs < 30 cm.
|
2 |
| 2 |
High grassland grasses + shrubs > 30 cm., small
scarce rocks
|
3 |
| 3 |
Savannah, compounds (fenced area) sparse rocks +
small trees boxes + crates + vehicles
|
7 |
| 4 |
High altitude combination forest combination of
both deciduous and coniferous trees and shrubs
|
9 |
| 5 |
High altitude deciduous forest gullies + hills +
rocky deciduous trees surface of Magnus
|
12 |
| 6 |
High altitude coniferous forest large rocks +
hills conifer trees
|
15 |
| 7 |
Low attitude combination forest combination of
both deciduous and coniferous trees and shrubs
|
18 |
| 8 |
Bog, swamp , heavy trees and vines moss and
patches of extremely wet ground. Lots of decaying
material battle bog of Uirrichh
|
21 |
| 9 |
Tropical rain forest, deep jungle Argolian forest.
|
26 |
Note: There is a race height modifier as per below that
effects the marksman only. Mahendoshi + 3 Classes
Aracnians - 1 Class Krane - 2 Classes Others No modifier
Table #3.4.6 - Lighting
| Lighting Condition |
Cloudy Modifier |
Clear Modifier |
| Moon (Per Moon1) |
| New Moon | 16 | 12 |
| Half | 14 | 10 |
| Full | 9 | 6 |
| Sun (Per Sun1) |
| Dusk / Dawn | 14 | 11 |
| Morning / Afternoon | 10 | 0 |
| Noon | 6 | 8 |
| Special Conditions |
| Snow | 10 | 13 |
| Black Void (No Light2) | 27 |
These Values Are Additive. 1. For suns and moons of the
same brightness as sol and the moon. If intensity of sun
or moon light is different, multiply the above modifier
by the intensity listed on the planet's data record. 2.
Like caves, darkened hallways, interiors of derelict
space craft etc.
Table #3.5 - Movement Cost
Table #3.5.1 - Attacks and Defences
| Maneuver |
Movement Point Cost |
Skill Mod |
| Offensive |
Defensive |
| Punches |
| Boxer |
5 |
4–7 |
1 |
| Uppercut |
7 |
5–8 |
3 |
| Reverse |
8 |
2–4 |
4 |
| Palm |
4–7 |
2–4 |
4 |
| Club |
6–1 |
3–5 |
1 |
| Kicks |
| Side |
6 |
2–4 |
4 |
| Forward |
5 |
2–4 |
3 |
| Reverse |
7 |
2–4 |
5 |
| Round |
14 |
4–7* |
5 |
| Jumps |
| Lunge |
7 |
9 |
4 |
| Tackle |
9 |
12 |
1 |
| Jump: Vertical |
8 |
— |
3 |
| Jump: Forward |
11 |
9 |
4 |
| Flips |
| Forward |
8 |
—* |
3 |
| Back |
12 |
—* |
4 |
| Side |
15 |
— |
5 |
| Tosses |
| Hip |
9 |
12 |
2 |
| Shoulder |
13 |
10 |
5 |
| Trips |
| Foot |
2–4 |
3 |
3 |
| Knee |
5–7 |
3–5 |
5 |
| Throw Downs |
| Hip |
5–7 |
15 |
3 |
| Shoulder |
9–12 |
19 |
4 |
| Overhead |
15–24 |
28–32 |
5 |
| Holds |
| Bear Hug |
9–13 |
24 |
3 |
| Head-Lock |
7–9 |
18 |
5 |
| Choke |
5–7 |
13 |
1 |
| Nelson: Full |
8–11 |
11 |
4 |
| Nelson: Half |
5–8 |
8 |
4 |
| Miscellaneous |
| Checking |
13 |
10 |
2 |
| Elbowing |
9 |
5–8 |
1 |
| *Ducking / Dodging |
9 |
— |
5 |
| Biting |
1 |
4 |
1 |
* Asterisk indicates special defensive / evasive maneuver conditions.
Table #3.5.3 - Movement
| Action / Maneuver |
Cost (Movement Points / Second) |
| Regular |
Silently |
| Drawing a Pistol |
| From Shoulder or Lower Back |
3 |
5 |
| From Boot or Leg |
6 |
8 |
| From Waist |
1 |
2 |
| Weapon Handling |
| Unslinging Rifle |
5 |
8 |
| Changing a Battery or Clip |
11 |
17 |
| Aiming |
| Accurate |
3 |
3 |
| Quick |
½ |
1 |
| Setting a Charge |
| Large |
10 |
20 |
| Medium |
5 |
10 |
| Small |
2 |
5 |
| Locomotion (per 5 meters) |
| Sprint |
4 |
20 |
| Run |
3 |
16 |
| Jog |
2 |
13 |
| Walk |
1 |
10 |
| Stalk |
½ |
8 |
Note: if a player wants to perform several of the above
movements their costs are additive. the costs for
sprinting, running etc. are to a distance of five (5)
meters. Costs Do Not Vary Form A Deci-Percentage To A
Whole Round. Only The Number Of Movement Points A
Character Can Expend Is Changed.
Table #3.6 - Hardness Factors
| Material |
Hardness Factor |
Material |
Hardness Factor |
| Courant |
10 |
Multi-Loy |
8.9 |
| Aluma-Tung |
8.8 |
T-Steel |
8.2 |
| Iron |
7.6 |
Aluminum |
7.5 |
| Wrought Iron |
7.0 |
Cast Iron |
6.5 |
| Copper |
6.0 |
Gold |
5.8 |
| Lead |
5.5 |
Granite |
5.3 |
| Marble |
5.0 |
Slate |
4.5 |
| Woods |
4.0 |
Bone |
3.3 |
| Exoskeleton |
2.5 |
Flesh |
1.0 |
Table #3.7 - Explosive Weapon Modifiers
| Distance From Epicenter (m) |
Explosive Size / Weapon Modifier |
| 1 |
2 |
3 |
4 |
5 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
| 0.10 |
100 |
200 |
300 |
400 |
500 |
1000 |
2000 |
3000 |
4000 |
5000 |
6000 |
7000 |
8000 |
9000 |
10000 |
| 0.20 |
25 |
50 |
75 |
100 |
125 |
250 |
500 |
750 |
1000 |
1250 |
1500 |
1750 |
2000 |
2250 |
2500 |
| 0.30 |
11 |
22 |
33 |
44 |
56 |
111 |
222 |
333 |
444 |
556 |
667 |
778 |
889 |
1000 |
1111 |
| 0.40 |
6 |
13 |
19 |
25 |
31 |
63 |
125 |
188 |
250 |
313 |
375 |
438 |
500 |
563 |
625 |
| 0.50 |
4 |
8 |
12 |
16 |
20 |
40 |
80 |
120 |
160 |
200 |
240 |
280 |
320 |
360 |
400 |
| 0.60 |
3 |
6 |
8 |
11 |
14 |
28 |
56 |
83 |
111 |
139 |
167 |
194 |
222 |
250 |
278 |
| 0.70 |
2 |
4 |
6 |
8 |
10 |
20 |
41 |
61 |
82 |
102 |
122 |
143 |
163 |
184 |
204 |
| 0.80 |
2 |
3 |
5 |
6 |
8 |
16 |
31 |
47 |
63 |
78 |
94 |
109 |
125 |
141 |
156 |
| 0.90 |
1 |
2 |
4 |
5 |
6 |
12 |
25 |
37 |
49 |
62 |
74 |
86 |
99 |
111 |
123 |
| 1.00 |
1 |
2 |
3 |
4 |
5 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
| 1.10 |
1 |
2 |
2 |
3 |
4 |
8 |
17 |
25 |
33 |
41 |
50 |
58 |
66 |
74 |
83 |
| 1.20 |
1 |
1 |
2 |
3 |
3 |
7 |
14 |
21 |
28 |
35 |
42 |
49 |
56 |
62 |
69 |
| 1.30 |
1 |
1 |
2 |
2 |
3 |
6 |
12 |
18 |
24 |
30 |
36 |
41 |
47 |
53 |
59 |
| 1.40 |
1 |
1 |
2 |
2 |
3 |
5 |
10 |
15 |
20 |
26 |
31 |
36 |
41 |
46 |
51 |
| 1.50 |
0 |
1 |
1 |
2 |
2 |
4 |
9 |
13 |
18 |
22 |
27 |
31 |
36 |
40 |
44 |
| 2.00 |
0 |
1 |
1 |
1 |
1 |
3 |
5 |
8 |
10 |
13 |
15 |
18 |
20 |
23 |
25 |
| 2.50 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
5 |
6 |
8 |
10 |
11 |
13 |
14 |
16 |
| 3.00 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
4 |
6 |
7 |
8 |
9 |
10 |
11 |
| 3.50 |
0 |
0 |
0 |
0 |
0 |
1 |
2 |
2 |
3 |
4 |
5 |
6 |
7 |
7 |
8 |
| 4.00 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
3 |
3 |
4 |
4 |
5 |
6 |
6 |
| 4.50 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
| 5.00 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
4 |
4 |
| 6.00 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
| 7.00 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
| 8.00 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
| 9.00 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
| 10.00 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
| 15.00 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
The type of damage that was taken is easily determined
by looking at table showing the radii of the effects of
various explosives. If a character is within only the
concussion radius all the points will have the effect of
concussion on the character. While being inside the fire
ball radius will result in burn damage and a concussion
the G.M. should decide upon how the damage is alloted
between the two types of damage.
Table #3.8 - Throw Distance
| Weight of Object (kg) |
Physical Strength (Throw Distance in Meters) |
| 5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
| 0.25 |
3 |
10 |
23 |
42 |
65 |
94 |
127 |
166 |
211 |
260 |
315 |
374 |
439 |
510 |
585 |
666 |
751 |
842 |
939 |
1040 |
| 0.50 |
1 |
5 |
12 |
21 |
33 |
47 |
64 |
83 |
105 |
130 |
157 |
187 |
220 |
255 |
293 |
333 |
376 |
421 |
469 |
520 |
| 0.75 |
1 |
3 |
8 |
14 |
22 |
31 |
42 |
55 |
70 |
87 |
105 |
125 |
146 |
170 |
195 |
222 |
250 |
281 |
313 |
347 |
| 1.0 |
1 |
3 |
6 |
10 |
16 |
23 |
32 |
42 |
53 |
65 |
79 |
94 |
110 |
127 |
146 |
166 |
188 |
211 |
235 |
260 |
| 2.0 |
0 |
1 |
3 |
5 |
8 |
12 |
16 |
21 |
26 |
33 |
39 |
47 |
55 |
64 |
73 |
83 |
94 |
105 |
117 |
130 |
| 3.0 |
0 |
1 |
2 |
3 |
5 |
8 |
11 |
14 |
18 |
22 |
26 |
31 |
37 |
42 |
49 |
55 |
63 |
70 |
78 |
87 |
| 4.0 |
0 |
1 |
1 |
3 |
4 |
6 |
8 |
10 |
13 |
16 |
20 |
23 |
27 |
32 |
37 |
42 |
47 |
53 |
59 |
65 |
| 5.0 |
0 |
1 |
1 |
2 |
3 |
5 |
6 |
8 |
11 |
13 |
16 |
19 |
22 |
25 |
29 |
33 |
38 |
42 |
47 |
52 |
| 6.0 |
0 |
0 |
1 |
2 |
3 |
4 |
5 |
7 |
9 |
11 |
13 |
16 |
18 |
21 |
24 |
28 |
31 |
35 |
39 |
43 |
| 7.0 |
0 |
0 |
1 |
1 |
2 |
3 |
5 |
6 |
8 |
9 |
11 |
13 |
16 |
18 |
21 |
24 |
27 |
30 |
34 |
37 |
| 8.0 |
0 |
0 |
1 |
1 |
2 |
3 |
4 |
5 |
7 |
8 |
10 |
12 |
14 |
16 |
18 |
21 |
23 |
26 |
29 |
33 |
| 9.0 |
0 |
0 |
1 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
9 |
10 |
12 |
14 |
16 |
18 |
21 |
23 |
26 |
29 |
| 10.0 |
0 |
0 |
1 |
1 |
2 |
2 |
3 |
4 |
5 |
7 |
8 |
9 |
11 |
13 |
15 |
17 |
19 |
21 |
23 |
26 |
| 15.0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
3 |
4 |
4 |
5 |
6 |
7 |
8 |
10 |
11 |
13 |
14 |
16 |
17 |
| 20.0 |
0 |
0 |
0 |
1 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
5 |
5 |
6 |
7 |
8 |
9 |
11 |
12 |
13 |
| 25.0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
6 |
7 |
8 |
8 |
9 |
10 |
| 30.0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
6 |
6 |
7 |
8 |
9 |
| 35.0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
7 |
7 |
| 40.0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
7 |
| 50.0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
5 |
5 |
| 60.0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
| 70.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
| 80.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
3 |
3 |
3 |
| 90.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
3 |
3 |
| 100.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
3 |
| 125.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
| 150.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
| 175.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
| 200.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
| 250.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
| 300.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
1 |
| 350.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
| 400.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
| 450.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
| 500.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
| 1000.0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
Table #3.9 - Grenade Bounce
| Roll Under Brawl |
Bounces |
| 0–14 |
3 |
| 15–19 |
2 |
| 20+ |
1 |