Table #1.1 - Random Race

Roll (d100) Race / Species
01–02Tanaian
03–07Fenbin
08–15Krane
16–24Vjesperé
25–36Aracnian *
37–50Eebek
51–64Human
65–76Mahendoshi
77–85Low Kaa
86–93Gliff
94–97Faborian
98–99Sooaacoli
00Tsoegorthin

* Aracnian Sub-Roll:

Sub-Roll (d100) Subspecies Color
01–50Blue
51–85Green
86–00Brown

Table #1.2 - Attributes

Race / Species PS (Physical Strength) AG (Agility) CO (Constitution) PR (Perception) Variance
Aracnians503301301553:10sd
Eebek501525504:10sd
Faborians120145951106:10sd
Fenbin15190125702:10sd
Gliff651050204:10sd
Humans252525255:10sd
Krane215585154:10sd
Low Kaa405020303:10sd
Mahendoshi2045170804:10sd
Sooaacoli10355305:10sd
Tanaians16555011751850N/A
Tsoegorthin9305575152:10sd
Vjesperé577277645:10sd

Table #1.3 - Attribute Average

Race / Species PS AG CO PR Aim Brawl Move
Aracnians65345145170148182185
Eebek70352752045100127
Faborians1507512514058123117
Fenbin252001358010085120
Gliff85307040435662
Humans50505050505050
Krane235251053542100122
Low Kaa55704045575355
Mahendoshi406519080559498
Sooaacoli35603055534542
Tanaians16555011751850217935630
Tsoegorthin940155852538391513
Vjesperé95105130606898110

Table #1.4 - Influence Adjustment

Appearance Roll Description IF (Influence) Adjustment
1Hideous-25
2–4Grotesque-20
5–9Repulsive-15
10–18Ugly-10
19–35Homely-5
36–65Average0
66–82Comely+5
83–91Good Looking+10
92–96Attractive+15
97–99Beautiful+20
100Stunning+25

Table #1.5 - Damage Points

Hit Location AR EE FA FE GL HU KR LO MA SO TA TS VJ
Upper Head246161313142111108337015
Lower Head2771814141624131112398318
Upper Neck686410403309615
Lower Neck696412403309695
Upper Torso392632253128522220356611830
Middle Torso322425212423461816335413227
Central Torso281822182320401614314815023
Lower Torso302024332522431816335016425
Tail0016080000001060
Arm (per arm)
  Upper Arm2214181481632131111394617
  Lower Arm159121061122989274118
  Hand8666361264718187
Leg (per leg)
  Upper Leg4428342838326426222478800
  Lower Leg2214181416163213181239480
  Foot567510614741021220

Legend: AR = Aracnian, EE = Eebek, FA = Faborian, FE = Fenbin, GL = Gliff, HU = Human, KR = Krane, LO = Low Kaa, MA = Mahendoshi, SO = Sooaacoli, TA = Tanaian, TS = Tsoegorthin, VJ = Vjesperé

Table #1.6 - Background Skills

Race / Species COM LANG NON-TECH SCI SOCIO-SCI TECH
Aracnians, blue10151018512
Aracnians, green1210231285
Aracnians, brown211225444
Eebek85716259
Faborians221520355
Fenbin492511165
Gliff148127425
Humans10146151015
Krane, male253510517
Krane, female1544161516
Low Kaa102585157
Mahendoshi1220410618
Sooaacoli13121591011
Tanaians121325524
Tsoegorthin255225310
Vjesperé510259156

Table #1.7 - Encultured Skills

Race Skill Area Skills Base Ability
Aracnian, blue:
COM Archaic Weapons 50, Special HtH Combat Training 70
NON-TECH Acrobatics 70
SCI Aracnian Anatomy 60, Astronomy 40, Biology 40, Chemistry 40, Ecology 40, Mathematics 40
Aracnian, green:
COM Archaic Weapons 60, Special HtH Combat Training 80
NON-TECH Climbing 70, Stealth 90, Survival Science 80, Tracking 75
Aracnian, brown:
COM Archaic Weapons 70, Special HtH Combat Training 90
NON-TECH Stealth 60, Survival Science 85, Tracking 80
Eebek:
NON-TECH Divining 80
SCI Eebek Anatomy 70, Biology 55, Chemistry 55, Geology 55, Mathematics 60, Physics 60
SOCIO-SCI Communications 70, Crimonology 60, Etiquette 45, History 50, Teaching 45, Negotiation 65, PES Science 50, Psychology 55
TECH Data Handling 65, Programming 45, Thermal Energy 40, Navigation 65, Small Technologies 75
Faborian:
COM Archaic Weapons 85, Special HtH Combat Training 90, Jungle Theater Combat Tactics Strategies 80
NON-TECH Climbing 70, Stealth 80, Surveillance 65, Orientation 75, Fabrication 50, Foraging 70, Hunting 90, Sheltering 60, Tracking 85
Fenbin:
NON-TECH Concealment 70, Orientation 85, Divining 85, Foraging 85, Hunting 45, Sheltering 90
SOCIO-SCI Folklore 70, History 60
TECH Thermal Energy 60
Human:
SCI Human/Eebek Anatomy 60/50, Biology 55, Chemistry 55, Mathematics 60, Physics 55
NON-TECH Data Handling 75, Graphics 45, Programming 40
TECH Small Technologies 80
Krane male:
COM Personal Weaponry 80, All Theater Combat Tactics/Strategies 70, All Vehicle Combat Tactics/Strategies 60, Explosives 60/40, Flaming Weapons 50/30, Grenades 70/55, Projectile Weapons 75/50
NON-TECH Concealment 40, Surveillance 55
SCI Logistics 60, Mathematics 40, Physics 40
TECH Civil Engineering 60, Demolitions 55, Mechanics 65, Land Transport 75
Krane female:
COM Personal Weaponry 60, All Theater Combat Tactics/Strategies 50, All Vehicle Combat Tactics/Strategies 40, Explosives /40, Grenades /50, Projectile Weapons /55
NON-TECH Concealment 40 SCI Chemistry 45, Logistics 70, Mathematics 60, Physics 75
SOCIO-SCI Negotiation 70, Law 50, PES Science 70
TECH Land Transport 75
Low Kaa:
COM Archaic Weapons 40
NON-TECH Animal Riding 75, Swimming 65
SOCIO-SCI Communications 70, Folklore 70, Negotiation 80, Streetwise 85, Theology 80
TECH Mining 55, Small Technologies 65, Land Transport 65
Mahendoshi:
COM Personal Weaponry 55, Urban Theater Combat Tactics/Strategies 50, Land Vehicle Combat Tactics/Strategies 50
NON-TECH Appraisal 85, Climbing 75
SCI Mahendoshi Anatomy 45, All True Sciences (SCI) 40
SOCIO-SCI Architecture 65, Civil Engineering 60
TECH Demolitions 65, Thermal Energy 55, Mechanics 70, Mining 85
Sooaacoli:
COM Archaic Weapons 50
NON-TECH Climbing 55, Concealment 75, Stealth 70, Surveillance 55, Survival Sciences 70, Swimming 75, Tracking 60
Tanaian:
COM Plasma Weapons 75
NON-TECH Surveillance 90
SCI Tanaian Anatomy 90, Astronomy 90, Chemistry 90, Cryptography 85, Geology 90, Geophysics 90, Logistics 90, Mathematics 90, Physics 90
TECH Astronautics 90, All Computer/Robotics Sciences 90, Electronics 85, All Energy Sciences 80, Geography 90, Mechanics 85, Modify 70, Navigation 90, Repair 85
Vjesperé:
COM Marine Theater Combat Tactics/Strategies 40
NON-TECH Stealth 50, Surviellance 70, Orientation 85, Foraging 70, Swimming 90, Tracking 60
SCI Botany 60, Ecology 65, Zoology 60, Folklore 50, Sociology 45
TECH First Aid 70, Pharmaceuticals 55

Table #1.8 - IGAL Courses

Course Duration in Years based on Intellect:

Intellect (IN) COM LANG NON-TECH SOCIO SCI TECH
10.601.401.251.451.300.65
2–90.551.301.151.351.200.60
10–190.501.201.051.251.100.55
20–290.451.100.951.151.000.50
30–390.401.000.851.050.900.45
40–490.350.900.750.950.800.40
50–590.300.800.650.850.700.35
60–690.250.700.550.750.600.30
70–790.200.600.450.650.500.25
80–890.150.500.350.550.400.20
90–990.100.400.250.450.300.15
1000.050.300.150.350.200.10
101+0.010.200.050.250.100.05

Table #1.9 - Languages

Language Form Simplicity Mother Race
Universal Sign, Galactic100None
Mandarin Chinese, Chinese40Human
Oxford English, English50Human
Terran Creole, Lunarite, Spacer60Human
Argentinian Spanish, Spanish55Human
Egyptian Arabic, Arabic45Human
Sebutuik, Cityspeak, Algorian65Low Kaa-Human-Eebek
Wa Wien Leng, Mahendoshi30Mahendoshi
Draelsik, Smuggler's Tongue, Gutteral70Low Kaa
Ebb Shuud Leng, Old Mahendoshi25Mahendoshi
Chk'Chieb, Blue Aracnian0Aracnian
Vjesperan, Pidgin Brazilian Portuguese, Vjespanic35Human-Vjesperé
Inter-Aracnian5Aracnian
Bekian Script10Eebek
Tronmoan, Northern Krane85Krane
Monduan, Southern Krane85Krane
Tesalnne, Vjesperan20Vjesperé
Hrenarr, Faborian, Warrior's Tongue90Faborian
Gliff80Gliff
Fenbic75Fenbin
Basic Sooaacolian, Dander15Sooaacoli
Basic Tsoegorthin, Gorthi95Tsoegorthin

Modifiers: +10 to Simplicity when language is native tongue; +20 to Simplicity when language has been developed by own race.

Table #1.10 - Xeno-Discipline

Focus % based on Experience Points (Hundreds + Ones):

Experience Points Experience Points (100's)
+0 +100 +200 +300 +400 +500
0—74%85%92%96%100%
111%74%85%92%96%—
218%74%85%92%96%—
322%75%85%92%96%—
426%75%86%92%96%—
529%75%86%92%97%—
631%75%86%92%97%—
733%75%86%92%97%—
835%75%86%92%97%—
937%76%86%92%97%—
1039%76%86%92%97%—
1545%76%86%92%97%—
2049%77%87%93%97%—
2552%78%87%93%97%—
3055%78%87%93%97%—
3558%79%88%93%98%—
4060%80%88%94%98%—
4562%80%88%94%98%—
5063%81%89%94%98%—
5565%81%89%94%98%—
6066%82%89%95%99%—
6567%82%90%95%99%—
7068%83%90%95%99%—
7570%83%90%95%99%—
8071%84%91%95%99%—
8572%84%91%96%99%—
9072%84%91%96%100%—
9573%85%91%96%100%—
9974%85%92%96%100%—

Table #1.11 - Mass

Race / Species Male (kg) Female (kg)
Aracnians, blue7176
Aracnians, green8591
Aracnians, brown93100
Eebek7872
Faborians11786
Fenbin3634
Gliff8677
Humans8269
Krane421373
Low Kaa7358
Mahendoshi4845
Sooaacoli5553
Tanaians194
Tsoegorthin930
Vjesperé137125

Table #1.12 - Mass Adjustment

Height & Strength Mass Adjustment:

Strength Level Tall Average Short
Above Average+30%+20%+10%
Average+10%0%-10%
Below Average-10%-20%-30%

Physique Adjustment:

Physique Adjustment Physique Adjustment
Skinny-40%Plump+20%
Lean-20%Fat+40%

These values are liberal; use your best judgment when considering them.

Table #1.13 - Height

Race / Species Male (m) Female (m)
Aracnians, blue1.962.10
Aracnians, green2.082.23
Aracnians, brown2.272.48
Eebek1.531.53
Faborians2.021.77
Fenbin0.940.91
Gliff1.421.30
Humans1.841.71
Krane3.052.89
Low Kaa1.741.63
Mahendoshi0.600.53
Sooaacoli1.121.01
Tanaians2.40
Tsoegorthin4.18
Vjesperé2.732.55

Table #1.14 - Starting Age

Race / Species Age Roll Formula Typical Starting Age
Aracnians20 + 1:10sd25
Eebek22 + 2:10sd35
Faborians7 + ½:10sd13
Fenbin31 + 2:10sd42
Gliff1:10sd8
Humans11 + 1:10sd19
Krane6 + 1:10sd14
Low Kaa8 + 1:10sd16
Mahendoshi18 + 1:10sd26
Sooaacoli14 + 1:10sd22
Tanaians½:10sd6
Tsoegorthin3 + ½:10sd9
Vjesperé9 + 1:10sd17

Table #1.15 - Starting Wealth

Occupation / Branch Dit Roll Formula
Bounty Hunter / Assassin225 + 1:1000sd
Chaendler
  Ch'chien Wa Bow Guildsman600 + 1:1000sd
  JJaro Guildsman525 + 1:1000sd
  Stevin Guildsman450 + 1:1000sd
  Free375 + 1:1000sd
Explorer
  Prospector300 + 1:1000sd
  Scout475 + 1:1000sd
Investigator
  CCOP Field Agent550 + 1:1000sd
  Corporate Spy575 + 1:1000sd
  Freelancer400 + 1:1000sd
  Journalist500 + 1:1000sd
Mercenary325 + 1:1000sd
Militiamen575 + 1:1000sd
Pirate / Smuggler
  Chock400 + 1:1000sd
  Gannal325 + 1:1000sd
  Marikann250 + 1:1000sd
  Rogue150 + 1:1000sd
Spacer450 + 1:1000sd
Specialist
  Medic750 + 1:1000sd
  Tech700 + 1:1000sd